Glgetintegerv / Glgetfloatv Android Ndk
I am currently porting a game using the NDK. I am using native OpenGL, and am having problems using the glGet* functions. Here is a code snippet: m_camera.SetViewMatrix(); //just t
Solution 1:
AFAIK, the wildfire uses the PixelFlinger software GL implementation. I know for a fact that PixelFlinger 1.2 does not implement glGetFloat, but have no information if later versions have corrected this. Is there any logging info when you call make the call? On 1.2 at least, there's a non-specific "unimplemented function" warning.
As to a solution - you'll just have to create the matrices in your own code and then upload them to GL.
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