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Opengl Es Texture Mapping

I need to draw circles in my Android application. Actually it is a Pacman game and I need to draw tablets. Since there are many tablets on field I decided to draw each tablet with

Solution 1:

The GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T texture parameters are set to GL_REPEAT by default. Set them to GL_CLAMP_TO_EDGE instead to get the effect you're looking for (see the glTexParameter documentation)


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