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How To Get Screen Resolution Of An Android Device Using Libgdx?

I am working android game development and I am new in it. I want to develop a game which screen resolution free. It will be enough for me if i get to know that how to catch screen

Solution 1:

Gdx.graphics.getWidth();
Gdx.graphics.getHeight();

:)

Solution 2:

ok you can get the screen resolution by this

Gdx.graphics.getWidth();

//for screen width

Gdx.graphics.getHeight();

//for screen height

and if you want to make a screen resolution free game you can set the view port like this

float scrw=320;

float scrh=480;

scrw is viewport's width and scrh is viewport's height

and set the camera to

camera = newOrthographicCamera();
camera.setToOrtho(false, scrw, scrh);
camera.update(); 

Solution 3:

Though there are some answers here on my question. This is what exactly worked for me. I had to add 'app' after 'Gdx' for it to work.

Gdx.app.graphics.getWidth(); 
Gdx.app.graphics.getHeight();

Solution 4:

In the newer LibGDX release, the code is now

int width = Gdx.app.getGraphics().getWidth();
int height = Gdx.app.getGraphics().getHeight();

Solution 5:

int width = Gdx.graphics.getWidth();
int height = Gdx.graphics.getHeight();

works for me.

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